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object --+
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common.Primitive --+
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ArrowCore --+
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MaestroArrow
Class for creating a 3D arrow in Maestro
See doc string for __init__ for details on instantiation
Arrows should be added to a Group and drawing done via the Group.
See the Group documentation.
API Example
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import schrodinger.maestro.maestro as maestro
import schrodinger.graphics3d.common as common
import schrodinger.graphics3d.arrow as arrow
arrow_grp = common.Group()
st = maestro.workspace_get()
for bond in st.bond:
ar = arrow.MaestroArrow(
xhead=bond.atom2.x, yhead=bond.atom2.y, zhead=bond.atom2.z,
xtail=bond.atom1.x, ytail=bond.atom1.y, ztail=bond.atom1.z,
color='red',
radius=0.15,
opacity=0.8,
resolution=50
)
# Add the primative to the container.
arrow_grp.add(ar)
# Unlike Arrow MaestroArrow simply needs to be shown to be drawn.
# No special callback like there is for Arrows is needed.
arrow_grp.show()
# Hide the markers.
arrow_grp.hide()
# Remove the markers and the callback.
arrow_grp.clear()
maestro.workspace_draw_function_remove(arrow_grp.draw)
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Inherited from Inherited from Inherited from |
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xhead = property(_getXHead, _setXHead)
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yhead = property(_getYHead, _setYHead)
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zhead = property(_getZHead, _setZHead)
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xtail = property(_getXTail, _setXTail)
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ytail = property(_getYTail, _setYTail)
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ztail = property(_getZTail, _setZTail)
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r = property(_getR, _setR)
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g = property(_getG, _setG)
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b = property(_getB, _setB)
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radius = property(_getRadius, _setRadius)
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opacity = property(_getOpacity, _setOpacity)
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material = property(_getMaterial, _setMaterial)
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pick_id = property(_getPickID, _setPickID)
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pick_category = property(_getPickCategory, _setPickCategory)
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Inherited from |
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Inherited from |
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Constructor requires:
xhead, yhead, zhead: corrdinate of the head position
xtail, ytail, ztail: coordinate of the tail position
color: One of:
Color object (Color class)
Color name (string)
Tuple of (R, G, B) (each a float in range 0.0-1.0)
Optional arguments:
radius: radius of the arrow in Angstroms
Default: .15
opacity: 0.0 (invisible) through 1.0 (opaque)
Default: 0.0
resolution: Ranges from ?? to ??. Default: ??
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When the OpenGL version changes we need to rebuild the Maestro-based objects. But we want to retain the instance of the python object that contains it. So we just recreate the object on the Maestro side. Note: This is a private function and should not be called by users. @return nothing |
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