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object --+ | common.Primitive --+ | SphereCore --+ | MaestroSphere
Class to create a 3D sphere in Maestro. This sphere will be drawn at the appropriate time in Maestro to interact properly with transparent objects. See doc string for __init__ for details on instantiation. Spheres should be added to a Group and drawing done via the Group. See Group documentation. API Example ----------- import schrodinger.maestro.maestro as maestro import schrodinger.graphics3d.common as common import schrodinger.graphics3d.sphere as sphere sphere_grp = common.Group() st = maestro.workspace_get() for at in st.atom: sph = sphere.MaestroSphere( x=at.x, y=at.y, z=at.z, radius=1.0, resolution=20, opacity=0.8, color='red' ) # Add the primative to the container. sphere_grp.add(sph) # Unlike Sphere MaestroSphere simply needs to be shown to be drawn. # No special callback like there is for Spheres is needed. sphere_grp.show() # Hide the markers. sphere_grp.hide() # Remove the markers and the callback. sphere_grp.clear() maestro.workspace_draw_function_remove(sphere_grp.draw)
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Inherited from Inherited from Inherited from |
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x = property(_getX, _setX, doc= "X coordinate")
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y = property(_getY, _setY, doc= "Y coordinate")
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z = property(_getZ, _setZ, doc= "Z coordinate")
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r = property(_getR, _setR, doc= "Red value in RGB triplet")
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g = property(_getG, _setG, doc= "Green value in RGB triplet")
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b = property(_getB, _setB, doc= "Blue value in RGB triplet")
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radius = property(_getRadius, _setRadius, doc= "Sphere's radius")
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opacity = property(_getOpacity, _setOpacity, doc= "Sphere's op
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material = property(_getMaterial, _setMaterial, doc= "Sphere's
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pick_id = property(_getPickID, _setPickID, doc= "Sphere object
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pick_category = property(_getPickCategory, _setPickCategory, d
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Inherited from |
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Inherited from |
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Constructor requires: x, y, z: coordinate specifying center of sphere in Angstroms. color: One of: Color object Color name (string) Tuble of (R, G, B) (each 0.0-1.0) radius: radius of the sphere in Angstroms Optional arguments: opacity: 0.0 (transparent) through 1.0 (opaque) Defaults to 1.0 resolution: 4 to 50 Defaults to 16
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When the OpenGL version changes we need to rebuild the Maestro-based objects. But we want to retain the instance of the python object that contains it. So we just recreate the object on the Maestro side. Note: This is a private function and should not be called by users. @return nothing |
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opacity
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material
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pick_id
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pick_category
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