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object --+
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common.Primitive --+
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ArrowCore
Base class for drawing a 3D arrow
See doc string for __init__ for details on instantiation
Arrows should be added to a graphics3d.common.Group, or ArrowGroup, and drawing done via the Group. See the graphics3d.common.Group documentation.
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Inherited from Inherited from |
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_blend = Nonehash(x) |
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_smooth_point = Nonehash(x) |
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_cull = Nonehash(x) |
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_lighting = Nonehash(x) |
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_lighting_model = Nonehash(x) |
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_shading_model = Nonehash(x) |
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Constructor requires:
xhead, yhead, zhead: corrdinate of the head position
xtail, ytail, ztail: coordinate of the tail position
color: One of:
Color object (Color class)
Color name (string)
Tuple of (R, G, B) (each a float in range 0.0-1.0)
Optional arguments:
radius: radius of the arrow in Angstroms
Default: .15
opacity: 0.0 (invisible) through 1.0 (opaque)
Default: 0.0
resolution: Ranges from ?? to ??. Default: ??
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