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      object --+    
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common.Primitive --+
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                  ArrowCore
Base class for drawing a 3D arrow
See doc string for __init__ for details on instantiation
Arrows should be added to a graphics3d.common.Group, or ArrowGroup, and drawing done via the Group. See the graphics3d.common.Group documentation.
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| _blend = Nonehash(x) | |||
| _smooth_point = Nonehash(x) | |||
| _cull = Nonehash(x) | |||
| _lighting = Nonehash(x) | |||
| _lighting_model = Nonehash(x) | |||
| _shading_model = Nonehash(x) | |||
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Constructor requires:
xhead, yhead, zhead: corrdinate of the head position
xtail, ytail, ztail: coordinate of the tail position
color:    One of:
            Color object (Color class)
            Color name (string)
            Tuple of (R, G, B) (each a float in range 0.0-1.0)
Optional arguments:
radius:   radius of the arrow in Angstroms
          Default: .15
opacity:  0.0 (invisible) through 1.0 (opaque)
               Default: 0.0
resolution:    Ranges from ?? to ??.  Default: ??
          
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