Module polygon
OpenGL polygons.
  The polygon module allows creation and drawing of polygons.  Clients 
  draw using Group instances not through Polygon instances.
  Drawing is done in whatever is the current GL rendering context and 
  current GL window. So you must set those prior to drawing.  If you are 
  using this with Maestro's drawing callback mechanism you need not worry 
  about the above details.  These are handled for you automatically.
  Control over the vertices, color, and transparency of a polygon are 
  provided.  See the Polygon class for more info.
  To draw any number of polygons create the Polygon instances and add 
  them to a Group instance (PolygonGroup can be used and is a synonym). 
  Then invoke the Group's draw() method.
  Copyright Schrodinger, LLC. All rights reserved.
    |  | version = '$Revision: 1.9 $' | 
    |  | maestro = get_maestro() | 
    |  | BOUNDING_BOX_INIT_VALUE = 100000000.0 | 
    |  | __package__ = 'schrodinger.graphics3d' |