Class Quadrilateral
object --+
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common.Primitive --+
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Quadrilateral
Class to draw a 3D quadrilateral in OpenGL. Will be drawn
in the current OpenGL drawable. This includes the ability
to draw into Maestro's Workspace. It just needs to be
the current drawable.
See doc string for __init__ for details on instantiation.
Quadrilaterals should be added to a Group and
drawing done via Group.
Create Quadrilaterals and add them to a Group instance
like in the following.
Example:
# One big list
verts = [ 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
1.0, 1.0, 0.0, 1.0, 0.0, 0.0 ]
my_quadrilateral1 = quadrilateral.Quadrilateral(vertices=verts,
opacity=0.5, r=1.0, g=0.0, b=0.0)
# A list of vertices (each vertex is a list of x, y, z)
v1 = [0.0, 0.0, 0.0]
v2 = [0.0, 1.0, 0.0]
v3 = [1.0, 1.0, 0.0]
v4 = [1.0, 0.0, 0.0]
my_quadrilateral2 = quadrilateral.Quadrilateral(
vertices = [v1, v2, v3, v4],
opacity=0.5, r=1.0, g=0.0, b=0.0)
quadrilateral_group = quadrilateral.Group()
quadrilateral_group.add(my_quadrilateral1)
quadrilateral_group.add(my_quadrilateral2)
# The draw invocation would likely be in a callback function
quadrilateral_group.draw()
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__init__(self,
vertices=None,
color=None,
opacity=1.0,
style=1)
Constructor requires: |
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_checkVertexArgument(self,
vertices)
Private method to check if the vertices are in the coorect format |
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_draw(self)
Private method to draw out the quadrilateral with the current
settings. |
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_calculateBoundingBox(self,
mat) |
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Inherited from common.Primitive :
__del__ ,
groupHidden ,
groupShown ,
hide ,
isGroupShown ,
isShown ,
setEntryID ,
setGlowColor ,
setIsGlowing ,
setRightClickOnGObject ,
show
Inherited from object :
__delattr__ ,
__format__ ,
__getattribute__ ,
__hash__ ,
__new__ ,
__reduce__ ,
__reduce_ex__ ,
__repr__ ,
__setattr__ ,
__sizeof__ ,
__str__ ,
__subclasshook__
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_glSetup()
Private method to set up the GL state for quadrilaterals |
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_glReset()
Private method to reset the GL state for quadrilaterals |
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_blend = None
hash(x)
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_smooth_point = None
hash(x)
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_cull = None
hash(x)
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_lighting = None
hash(x)
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_lighting_model = None
hash(x)
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_shading_model = None
hash(x)
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_polygon_mode = None
hash(x)
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__init__(self,
vertices=None,
color=None,
opacity=1.0,
style=1)
(Constructor)
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Constructor requires:
vertices: List of 12 values: x1, y1, z1 ... x4, y4, z4 OR
list of 4 vertex lists [x, y, z], ..., [x, y, z]
color: One of:
Color object
Color name (string)
Tuble of (R, G, B) (each 0.0-1.0)
Optional arguments:
opacity: 0.0 (invisible) through 1.0 (opaque)
Defaults to 1.0
style: LINE or FILL. Default is FILL.
- Overrides:
object.__init__
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Private method to draw out the quadrilateral with the current
settings. This should only be called by Group instances.
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